Blender 5.2 LTS Manual
发布时间:2026-09-23 | 浏览:1
Welcome to the manual for Blender , the free and open source 3D creation suite.
This site can be used offline:
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Download the manual in an e-book format (EPUB)
Getting Started ¶
Installing Blender
Configuring Blender
Getting Started
Installing Blender
Configuring Blender
An introduction to Blender’s window system, widgets and tools.
Overview of the interface and functionality of all editors.
Objects and their organization into scenes, view layers and collections.
Meshes, curves, metaballs, text, modeling tools, and modifiers.
Sculpting, texture painting and vertex painting.
2D drawing and animation with Grease Pencil.
Keyframes, drivers, constraints, armatures and shape keys.
Physics simulations, particle systems and dynamic paint.
Rendering and shading with EEVEE, Cycles and Freestyle.
Post-processing with the compositing nodes.
Video motion tracking & masking.
Video editing with the sequencer.
Data-block management and the structure of blend-files.
Additional functionality available as add-ons.
Python scripting, how to write add-ons and a reference for command-line arguments.
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
A list of terms and definitions used in Blender and this manual.
A list of terms linked to the Glossary.
User Interface Window System Keymap UI Elements Tools & Operators Nodes
Tools & Operators
Editors General Animation Scripting Data
Scenes & Objects Scenes Objects Collections
Modeling Introduction Meshes Curves Curves (New) Surfaces Metaball Text Point Cloud Volumes Empties Modifiers Geometry Nodes Transform
Sculpting & Painting Introduction Brushes Selection & Visibility Navigating in Paint Modes Modes
Selection & Visibility
Navigating in Paint Modes
Grease Pencil Introduction Structure Primitives Properties Modifiers Visual Effects Materials Multiframe Animation Object Modes
Animation & Rigging Introduction Animation Editors Keyframes Armatures Lattice Constraints Actions Drivers Markers Shape Keys Motion Paths In-Betweens
Animation Editors
Physics Introduction Rigid Body Cloth Soft Body Fluid Particle System Dynamic Paint Forces Collision Baking Physics Simulations Simulation Nodes
Particle System
Baking Physics Simulations
Simulation Nodes
Rendering Introduction Render Engines Cameras Lights Materials Shader Nodes Color Management Freestyle View Layers & Passes Render Output
Color Management
View Layers & Passes
Compositing Introduction Compositing Workspace Sidebar Compositor System Using The Compositor Image Kernels Limitations Compositing Nodes
Compositing Workspace
Compositor System
Using The Compositor
Compositing Nodes
Motion Tracking & Masking Movie Clip Data-Blocks Workflows
Movie Clip Data-Blocks
Video Editing Getting Started Workflows
Getting Started
Assets, Files, & Data System Introduction Blender File Data-Blocks Custom Properties File Paths Linked Libraries Asset Libraries Media Formats Importing & Exporting Files
Custom Properties
Linked Libraries
Asset Libraries
Importing & Exporting Files
Add-ons Node Wrangler Rigify glTF 2.0 Manage UI Translations VR Scene Inspection
Manage UI Translations
VR Scene Inspection
Advanced Using Blender From The Command Line Scripting & Extending Blender Creating Extensions Application Templates Keymap Customization Working Limits Operators Blender’s Directory Layout Deploying Blender in Production Appendices
Using Blender From The Command Line
Scripting & Extending Blender
Creating Extensions
Application Templates
Keymap Customization
Blender’s Directory Layout
Deploying Blender in Production
Troubleshooting Startup 3D Viewport Graphics Hardware Crashes Network Python Errors Recovering Data Reporting a Bug
Graphics Hardware
Recovering Data
Reporting a Bug
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