Blender Developers Blog
发布时间:2026-09-23 | 浏览:1
Weekly Development Updates
28 September 2026 (Upcoming)
21 September 2026
14 September 2026
7 September 2026
Module Meetings
2026-09-17 Animation & Rigging module meeting
2026-09-15 Sculpt, Paint & Texture Module Meeting
2026-09-15 Sequencer Meeting
2026-09-15 Render & Cycles Meeting
2026-09-14 Modeling Module Meeting
Latest Blog Posts
A first-look overview of Blender development’s strategic targets for the next two years.
Geometry Nodes Physics in Blender 5.2 LTS and beyond.
Browse assets stored online and download them only when needed.
In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient.
Brecht Van Lommel
During the (northern) winter of 2025–2026, the Blender development team prioritized improving stability and overall quality.
Summary of what was discussed at the Geometry Nodes workshop in September 2025.
See the outcome of the eight projects to be part of Google Summer of Code 2025.
In Blender 5.0, Geometry Nodes support for volumetric data will be significantly better.
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
Changing the meaning of socket shapes for Blender 5.0.
Past, present and future work to make Blender available for Windows on Arm.
Francesco Siddi
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
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